Created during a 12 hour game jam with a team of students in the Brown University-RISD Game Development club. Fall 2016.
Main role: Concept artist, environment artist, asset artist.
Created environment artwork, concepts for assets/tiles/icons/UI, in-game assets for all concepts mentioned, game design.
You are an adventurer looking for a mysterious book in a magical library that seems too vast to be real. Gain library-themed powers as you progress, but beware of the secrets found in the higher floors of the tower.
Players are able to move ladders and re-orientate giant books in the first level we created in order to get further into the library.