Check back very soon! This page is under construction as I port over new work. Please check out the other pages (illustration and professional work) for now, thank you!Or get in touch via emailing chrisqi.art@gmail.com. Thank you for your interest!

Flourish card illustrations - Starling Games


Card illustrations for the board game "Flourish" by Starling Games.AD: Dann May

Please contact for access to my private updated portfolio containing concepts, illustration, UI, and 3D art outsource art direction work.
Get in touch via emailing chrisqi.art@gmail.com or using the request form below. Thank you for your interest!


Please click the above tabs as well for more work

Gnome Rogue - Main Player Character


Concept for a Dungeons and Dragons deep gnome rogue that is one of the player character options.The development of this character went from a rebel teen with a fun-loving streak, to a young adult who's a bit more jaded and mean about the whole adventuring business. We wanted their look to nod back to punk rock but with our twist of traditional DND high fantasy.

Kenku Rogue - Main Player Character


Concept for a Dungeons and Dragons kenku rogue that is one of the player character options.The development of this character went from an elderly grumpy old bird, well beyond his golden years of thieving, to the current loud and mischievous young raven. We also went from a body shape that was more 'creature' to a more humanoid silhouette to communicate his intelligence and agility.

Chimeric Rat


Concept for a Dungeons and Dragons chimeric rat that have a light source which leads players to hidden pathways in the level.Blending coastal influences like fish gills and glowing coral into mouse anatomy as the game is set in a coastal trade port environment.

Gull Griffon


Concept for a Dungeons and Dragons griffon, but our spin on one that is small and more of a common pest than a monster.Much like traditional DND griffons, the Gull Griffon has a feline (domestic cat) half and a bird of prey (common seagull) half.He is here to steal your chips and eat the stray chimeric rats running across the docks

Gith Rogues - Exploration


Concept for a Dungeons and Dragons githzerai and githyanki magic wielding rogues.These were early concepts when we were brainstorming potential future player characters that could be from lesser known DND races.

Yuan-ti Rogue - Exploration


Concept for a Dungeons and Dragons yuan-ti backstabbing femme fatale-esque rogue.These were early concepts when we were brainstorming potential future player characters that could be from lesser known DND races.

Various Props and Environment Pieces


Concepts and orthographic drawings for 3D models of props and other environment art needs.These props all needed to be generic and/or modular enough to be seen all over the levels repeatedly.

Guard Alarm


Concepts and orthographic drawings for the security guard alarm and vfx states.This alarm needed to look ornate and stylistically fit into the mansions and wealthy street areas of the Dungeons and Dragons higher class while still look functional as the guard patrols would be using it against the players.

Various Flora and Vegetation


Concepts and orthographic drawings for plants found in the level.Some plants would be innocent set dressing coastal-inspired foliage and others would be a deadly obstacle for players used in level building.

Modular Lights Level Kit


Concepts and orthographic drawings for a whole kit of light modules that can be used throughout the level, mixed interior and exterior spaces.These needed to look magical but still be a simple asset that can be used everywhere and cost very little in engine. Along with the light itself, I was also responsible for concepting every light fixture to hold the modular lights.

UI - Icons and HUD


Explorations and final UI assets including player icons, HUD pings/markers, health bars, ability icons etc.

Art Outsource Management


I provided art direction and project management to global art vendors that OtherSide Entertainment partnered with like 1518/PTW, Virtuos, and Dragonfly, as well as individual contractors.I was responsible for directing external partners to deliver to our art quality bars through the use of industry standard tools (Unreal Engine, Maya, Zbrush, Blender, Substance Painter, Confluence, Jira etc.) to make sure concepts and assets could be quickly used by animators and tech artists in engine.This also involved setting up workflow and submission processes with vendors, and providing constructive feedback when necessary. Many things like negotiations, scheduling, and documentation are not shown here due to sensitive company/legal information.

Resourceful - Empathetic - Exacting
I seek to tailor enchanting worlds packed full of unique voices.
Christina Qi is a queer game artist raised in Canada, Singapore, and Hong Kong - presently working in the US. She graduated from the Rhode Island School of Design and works as a concept artist, illustrator, and art manager in the game industry. Previous clients include OtherSide Entertainment, Wizards of the Coast, Hasbro, and more.She spends her free time trying to discover the perfect pie recipe and summon an eldritch horror. Sometimes the troubling pie results and the cosmic abomination are unfortunately, the same thing.~For private portfolio, resume requests, and work inquiries, please email:
chrisqi.art@gmail.com